
‘ Life‘ Wind: The Thorn Bushes now deal more damage and last longer, but no longer slows and despawns after a single proc. Temp health degenerates at an increased rate.
‘ Death‘ Wind: Now only damages permanent (green) health, and gives you temp health equivalent to the health lost. Fixed a spot where enemies could not path to the player during the final encounter.įixed a crash that could occur during the Bodvarr encounter.Īdjusted ‘Nav Mesh’ (AI Pathing) to avoid enemies spawning beneath the water. Fixed a location where bots could get stuck. Fixed an Out of Bounds that could lead to a soft lock. Stopped Beastmen spawning behind the portcullis during the barrel event.įixed various sticky spots and hang-ledges.įixed various sticky spots and Out of Bounds locations.
Fixed some illogical respawn points and sticky spots. Dying near the first Tome should no longer spawn you near the third Tome. Fixed a spot where heroes would just fall to their death instead of hanging off the ledge. Fixed spot where cannonball could go out of bounds and become unobtainable. Fixed a respawn point that could send players back beyond a point of no return. Fixed a location near the 2nd Grimoire where bots behaved frustratingly.Īdded and adjusted collisions to prevent Out of Bounds. Moved a grenade spawn spot that was obstructed by a rock. Adjusted pickups that were outside of the play area. Fixed various spots where heroes would just fall to their death instead of hanging off the ledge. Added and adjusted collisions to prevent Out of Bounds. Adding missing variations of the potions for Razer Chroma. Added sound events for weave game mode menu. Tweaked font sizes and text color of matchmaking status UI. Loading screen subtitles do now continue after loading screen is complete as long as the VO is still playing. Private/public checkbox in tab-menu now only says “Private” to make it clear if game is set to private or not.
Added new font rendering to the chat to make it more sharp and now supports multiple colors.
Polished on the visual look of the chat.Added support to scroll chat text with mouse wheel.Fixed issue with option for font size not been working.to toggle full-screen no longer triggers the chat.Fixed bug with item reward popup showing item rewards without a frame.Now presenting rarity on reward items in Okri’s Challenges Weapon illusion rewards are now presented correctly in Okri’s Challenges.Now sorting quest and challenges in Okri’s Challenges after: Claimable Now correctly removing the item from the Recipe slot after applying a weapon illusion.Items now stay in the Recipe slot when re-rolling for properties and traits.The sheer number of Elites and Specials is pretty high (maybe not the highest of all but still), and that in combination with the tight movement space, yet the constant danger of being surrounded, the ledge where stuff can sometimes pop up out of nowhere, the possibilty to be easily split from your teammates because of the ledges so you can’t help each other, and the visual effects covering encroaching threaths as well, makes this event harder than other endings where you often have more space, a better possibility of avoiding being surrounded, and better sightlines. I voted OP, merely because the event is undeniably more difficult than the other end events on the same difficulty.